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ABOUT ME

With over three decades of experience in the gaming industry, I am the Chief Gaming Officer at Maze Theory, leading studios that create innovative and immersive gaming experiences that leverage emerging technologies such as VR, AR, XR and AI. I am passionate about pushing the boundaries of gaming and exploring new possibilities for storytelling, interaction, and engagement.

As the CGO, I specialize in the creative strategic direction, concept generation, prototype development, and quality assurance of the studio's portfolio. I am also the vision holder and manager of the studio's creative development methodology, ensuring alignment with the latest trends, audience behaviors, and future technologies.

 

I have a proven track record of developing and directing award-winning games across various genres and audiences, collaborating with global brands such as LEGO, PlayStation, Harry Potter, Sony Music, Doctor Who, and Peaky Blinders.

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"I'm continually seeking creative avenues, drawing from my past experiences while exploring the ever-evolving landscape of emerging technologies, trends, and future services. My passion lies in discovering fresh and innovative methods to craft, push boundaries, and revolutionize the gaming landscape of tomorrow."

25 years of making games
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